Join for FREE | Take the Tour Lost Password?
[x]

deviantART

 
About Me Member Deviously Deviant aDFPMale/United Kingdom Recent Activity Deviant for 1 Year
Needs Premium Membership
Statistics 27 Deviations
25 Comments
751 Pageviews

Journal

No journal entries yet.

deviantID

No deviantID yet.

Devious Info

  • Current Residence: Plymouth, Devon
  • Interests: art, films, books and games
  • Favourite movie: Der Himmel Uber Berlin or Shichinin no Samurai
  • Favourite band or musician: Arab Strap
  • Operating System: windows
  • Favourite gaming platform: xbox 360
  • Favourite cartoon character: Totoro
  • Tools of the Trade: Intuos4, photoshop, 3ds max, zbrush, Unreal Engine

deviantART Community Board

[x]

Comments


:icong-saviour18:
Finally accomplished my goal of getting bots to run though a wall, works perfectly inside ut3 and udk, took ages! thanks for the help along the way :)
:iconadfp:
You're welcome :)

My experimenting with UDK is on hold while I get to grips with Unity. Not as powerful as Unreal, but really easy to use, and very versatile. I'm even using it to prototype my Unreal projects.
:icong-saviour18:
Hey Dan, almost got this wall done, I've posted a screen of my kismet sequence which can be found below.

My most recent attempt at solving this has been to add a trigger volume around the wall I want to be jumped through. Heres the kismet code I've rigged up to it which allows for the four middle pieces of the wall to be destroyed:

[link]

As pictured there are two seperate sequances, the one on top works but this just simply makes the middle pieces disappear completely, I want them to fall down rather than just disappear.

The one below this I thought would do what I wanted but nothing seems to happen, any suggestions? Thanks

Also I don't have a Skype account so sorry bout posting here all the time :) I'm on msn messenger if u have one ;)
:iconadfp:
Personally, I'd be getting stuck into the fracture mesh system in UDK. Seriously, there's no good reason not to dump UT3 and build a stand-alone. Hourences has a great tutorial at [link] as well as tutorials on Lightmass and Softphysics.

Also, your link didn't work. Any chance you could send me your msn address?

(You should get Skype though, the ability to chat about technical problems while sharing your screen is invaluable.)
:icong-saviour18:
Hey Dan, hoping you can help me out with a problem I have inside Unreal Kismet, basically how can I get a bot to shoot a mesh? Thats it, that simple, I'm just clueless with Kismet, for more info on this if you want check out my post on the unreal forums at:

[link]

Thanks for the help ;)
:iconadfp:
I was thinking about a similar problem recently. My solution would be to either

1. Put the destroyable wall (and trigger volume) across a gap, so that you have to jump at it, rather than be able to walk into it.

2. Create a 'run-up' trigger volume close to the wall trigger volume, with a Kismet script set to time out after a very short time. With this method, the player would have to get a run up, ie. run through the first trigger and hit the second trigger before the timer ran out.

3. The other way would be to create an event sequence in matinee, which would show the player running at the wall.

Hope that's useful
:icong-saviour18:
Thanks for your reply, havin a bad day today, been online since 10 this morning and havn't accomplished anything new yet! You didn't mention how I get a bot to shoot at the wall tho, I cant work out how to assign the action to a bot, thats all, I have the rest of the kismet done I just can't seem to attach it to the bot so that he does it, thanks again if u know how :)
:iconadfp:
Not without going into Matinee or Unrealscript. Sorry. Feel free to skype me anytime. I don't always check deviantArt that often, but I've always got skype on, whenever I'm at the PC.
:icong-saviour18:
Hey Dan, was wanderin if you might wanna collaborate on this mod I'm workin on? I'm not sure what you're intending to specialise in but if you like the idea of workin on actionscript and kismet then lemme know cos I'd rather much spend time on modelling and other stuff, had my share of code stuff from last year! No worries if you're not interested just thought I'd ask to save myself some time ;)

Site Map