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About Varied / Professional Dan StubbsMale/United Kingdom Recent Activity
Deviant for 9 Years
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Statistics 57 Deviations 48 Comments 6,710 Pageviews
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Newest Deviations

Office Interior by aDFP Office Interior :iconadfp:aDFP 0 0 Traffic in the City by aDFP Traffic in the City :iconadfp:aDFP 0 0 The Hit - 10,000 3 by aDFP The Hit - 10,000 3 :iconadfp:aDFP 0 0 The Hit - 10,000 2 by aDFP The Hit - 10,000 2 :iconadfp:aDFP 0 0 The Hit - 10,000 1 by aDFP The Hit - 10,000 1 :iconadfp:aDFP 1 0 The Hit - 5,000 2 by aDFP The Hit - 5,000 2 :iconadfp:aDFP 1 0 The Hit - 5,000 by aDFP The Hit - 5,000 :iconadfp:aDFP 0 0 The Hit - 1,000 by aDFP The Hit - 1,000 :iconadfp:aDFP 1 1 Shootout by aDFP Shootout :iconadfp:aDFP 0 0 Cop and Car by aDFP Cop and Car :iconadfp:aDFP 0 0 Street Scene by aDFP Street Scene :iconadfp:aDFP 0 0 Moiety by aDFP Moiety :iconadfp:aDFP 0 1 Alien Concept Sketch by aDFP Alien Concept Sketch :iconadfp:aDFP 1 1 M4 Sherman Tank by aDFP M4 Sherman Tank :iconadfp:aDFP 0 1 Robot guard silhouette by aDFP Robot guard silhouette :iconadfp:aDFP 1 2 Nude girl sitting by aDFP
Mature content
Nude girl sitting :iconadfp:aDFP 0 0

Favourites

Twin cities by Tryingtofly Twin cities :icontryingtofly:Tryingtofly 325 11 Desert Spider Mecha by Avitus12 Desert Spider Mecha :iconavitus12:Avitus12 1,252 136 Sensazioni by DiegoKoi Sensazioni :icondiegokoi:DiegoKoi 8,195 1,228 Postal dragon by voitv Postal dragon :iconvoitv:voitv 3,867 207 Departure by JoeyJazz Departure :iconjoeyjazz:JoeyJazz 4,309 238 Drow specialist complete by Sharpener Drow specialist complete :iconsharpener:Sharpener 6,025 1,058 Gingerbread Dragon by Si3art Gingerbread Dragon :iconsi3art:Si3art 2,382 389 Detroit_Street_2027 by Gryphart Detroit_Street_2027 :icongryphart:Gryphart 1,931 79 Periodic Table of Storytelling by DawnPaladin Periodic Table of Storytelling :icondawnpaladin:DawnPaladin 7,796 764 +Drawing hands and tips+ by moni158 +Drawing hands and tips+ :iconmoni158:moni158 57,907 1,524 Senorita Lockheart by tat2pooch Senorita Lockheart :icontat2pooch:tat2pooch 1,588 111 Prototype by kceg Prototype :iconkceg:kceg 875 141 deviantART Symbols Explained by mushir deviantART Symbols Explained :iconmushir:mushir 3,820 1,004 werewolf on zazzle artsprojekt by joverine werewolf on zazzle artsprojekt :iconjoverine:joverine 4,125 629 Easy Days by DerMonkey Easy Days :icondermonkey:DerMonkey 2,304 179

Activity


Office Interior
Finally making some interiors for my game! Everything you see will be interactive, and anything you could reasonable slug someone over the head with will be useable as a weapon.

I've locked down the seven main primitives I'll be using to make the city out of, as well as all its residents. That means you'll be seeing more scenes from me (and I might even do requests, if anyone has a particular interior or exterior city scene they'd like to see in the game).
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deviantID

aDFP
Dan Stubbs
Artist | Professional | Varied
United Kingdom
Interests

Comments


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:icontasastock:
Tasastock Featured By Owner Jan 17, 2011  Hobbyist Photographer
thanks for the add ^^
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:icong-saviour18:
G-Saviour18 Featured By Owner Nov 22, 2009  Professional Digital Artist
Finally accomplished my goal of getting bots to run though a wall, works perfectly inside ut3 and udk, took ages! thanks for the help along the way :)
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:iconadfp:
aDFP Featured By Owner Nov 28, 2009  Professional General Artist
You're welcome :)

My experimenting with UDK is on hold while I get to grips with Unity. Not as powerful as Unreal, but really easy to use, and very versatile. I'm even using it to prototype my Unreal projects.
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:icong-saviour18:
G-Saviour18 Featured By Owner Nov 17, 2009  Professional Digital Artist
Hey Dan, almost got this wall done, I've posted a screen of my kismet sequence which can be found below.

My most recent attempt at solving this has been to add a trigger volume around the wall I want to be jumped through. Heres the kismet code I've rigged up to it which allows for the four middle pieces of the wall to be destroyed:

[link]

As pictured there are two seperate sequances, the one on top works but this just simply makes the middle pieces disappear completely, I want them to fall down rather than just disappear.

The one below this I thought would do what I wanted but nothing seems to happen, any suggestions? Thanks

Also I don't have a Skype account so sorry bout posting here all the time :) I'm on msn messenger if u have one ;)
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:iconadfp:
aDFP Featured By Owner Nov 17, 2009  Professional General Artist
Personally, I'd be getting stuck into the fracture mesh system in UDK. Seriously, there's no good reason not to dump UT3 and build a stand-alone. Hourences has a great tutorial at [link] as well as tutorials on Lightmass and Softphysics.

Also, your link didn't work. Any chance you could send me your msn address?

(You should get Skype though, the ability to chat about technical problems while sharing your screen is invaluable.)
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:icong-saviour18:
G-Saviour18 Featured By Owner Nov 15, 2009  Professional Digital Artist
Hey Dan, hoping you can help me out with a problem I have inside Unreal Kismet, basically how can I get a bot to shoot a mesh? Thats it, that simple, I'm just clueless with Kismet, for more info on this if you want check out my post on the unreal forums at:

[link]

Thanks for the help ;)
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:iconadfp:
aDFP Featured By Owner Nov 15, 2009  Professional General Artist
I was thinking about a similar problem recently. My solution would be to either

1. Put the destroyable wall (and trigger volume) across a gap, so that you have to jump at it, rather than be able to walk into it.

2. Create a 'run-up' trigger volume close to the wall trigger volume, with a Kismet script set to time out after a very short time. With this method, the player would have to get a run up, ie. run through the first trigger and hit the second trigger before the timer ran out.

3. The other way would be to create an event sequence in matinee, which would show the player running at the wall.

Hope that's useful
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:icong-saviour18:
G-Saviour18 Featured By Owner Nov 15, 2009  Professional Digital Artist
Thanks for your reply, havin a bad day today, been online since 10 this morning and havn't accomplished anything new yet! You didn't mention how I get a bot to shoot at the wall tho, I cant work out how to assign the action to a bot, thats all, I have the rest of the kismet done I just can't seem to attach it to the bot so that he does it, thanks again if u know how :)
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:iconadfp:
aDFP Featured By Owner Nov 15, 2009  Professional General Artist
Not without going into Matinee or Unrealscript. Sorry. Feel free to skype me anytime. I don't always check deviantArt that often, but I've always got skype on, whenever I'm at the PC.
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(2 Replies)
:iconaegis-illustration:
Aegis-Illustration Featured By Owner May 30, 2009  Professional Digital Artist
Thanks! (;
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